Fallout 76: New Perks - Secret Mechanics & Hidden Details

This guide is bringing you a comprehensive update on the big changes coming to Perk Cards in Fallout 76 with the December update. While Bethesda’s official article provided some details, there are many crucial aspects they didn’t cover. I’ve broken down everything you need to know to prepare for the patch effectively.
 
Strength Perks
Ordinance Express: Now costs only 2 points to reduce the weight of explosives, including grenades and explosive ammo.
 
Perception Perks
Night Eyes: Night vision while sneaking is now active at all times, not just at night.
 
Endurance Perks
Adamantium Skeleton: Now capped at 1 point and scales with Endurance. The maximum limb damage reduction is limited (e.g., 13 Endurance gives 31% reduction).
All Night Long: Now extends the duration of pre-war alcohols only. A disappointing limitation.
Bloodsucker & Cannibal:
Bloodsucker: Satisfies thirst, heals more, and no longer irradiates.
Cannibal: Works with the Carnivore mutation, letting you satisfy hunger and thirst while healing significantly by consuming corpses.
Bullet Shield: A significant upgrade! It now activates 20% deflection every time you fire a heavy gun, lasting 6 seconds per shot. This makes heavy gun builds extremely tanky.
Iron Stomach: Now provides both ballistic and energy resistance, no longer just ballistic.
Lifegiver: Huge buff! It scales with Endurance, costs half as much as before, and provides up to 200 bonus HP.
Thru-Hiker: Moved from Agility to Endurance, with the same effects. Its cost reduction makes it an efficient choice for ammo carriers.
 
Charisma Perks
Hard Bargain: Now grants +7 Charisma when trading with vendors. Pricing is now directly affected by Charisma, uncapped up to 99 points.
 
Intelligence Perks
Batteries Included: Reduced cost from 3 to 2 points.
First Aid: Reduced cost from 3 to 1 point. The Stimpak bonus now scales with your Intelligence.
Pharmacist: The same scaling mechanic applies to RadAway effectiveness.
 
Agility Perks
Evasive: Now offers an evasion chance based on Agility, similar to Serendipity but with cooldowns:
Light Armor: 1-second cooldown.
Medium Armor: 2-second cooldown.
Heavy Armor: 3-second cooldown.
Power Armor: No evasion.
 
Luck Perks
Ricochet: Costs only 1 point, with damage reflected now 4x the incoming damage (and doubled again in Power Armor for 8x damage reflection).
Junk Shield: Provides resistances based on the amount of junk in your inventory and scales with Luck.
Four Leaf Clover: Insanely powerful now. Missing a shot in VATS charges your critical meter as if you landed a hit. This makes critical builds nearly unstoppable.
 
General Highlights
Armor Classification: Armor now displays its class (e.g., Light, Medium, Heavy) in the description.
Unyielding Armor Buff: Many perks now scale with SPECIAL stats, making Unyielding armor even more desirable.
These changes overwhelmingly benefit players, especially those with specialized builds. Heavy gunners, VATS users, and tanky characters all gain massive buffs.
 
That’s all for now! Make sure to adjust your build and perks to maximize the advantages of these changes. Thanks for reading, and I’ll see you all in the Wasteland!
 
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